Mandatory objectives
Clear required threats and always secure food — it’s non‑negotiable.
3rd Person Zombie Shooter • Survival Mode
You’re not trying to save the world. You’re trying to see tomorrow. Each day is a fight for food, ammo, shelter, and your life — and the days never stop.
Key art and in-world moments from One More Day — survival pressure, night hordes, and dirty firefights.
There’s no final win — only how long you survive. A horizontal “day timer” pushes urgency: find food before nightfall or die from exhaustion, even if every enemy is cleared.
Clear required threats and always secure food — it’s non‑negotiable.
Loot runs, side encounters, rescue/sabotage — risk for better gear and faster progression.
Visibility drops, threats intensify, and special events trigger. Hide, fight, or reach an escape zone.
Difficulty escalates endlessly: enemy count, AI, variety, scarcity, and night intensity.
A structured ramp that teaches, pressures, and then breaks you — fairly.
Systems that make each run memorable — tension, tradeoffs, and meaningful decisions.
A visible day timer that turns every detour into a decision. Miss food and you don’t “lose” — you collapse.
Limb damage affects movement/aim. Over-sprinting makes fights riskier and forces smarter pacing.
Rain/fog/sandstorms reduce visibility. Sound matters more and tension spikes naturally.
Radio ambushes, supply drops that attract hordes, rescue missions with betrayal chance.
We can help with combat, AI, progression, and production-ready Unreal Engine pipelines.