Tight top‑down movement
Snappy acceleration and clear dodging space that keeps the action readable even when the screen gets busy.
Top-Down Tactical Shooter
Every direction is a threat. A top-down tactical shooter built around tight movement, dual-weapon chaos, and readable encounters — designed to feel great on keyboard/mouse and controller.
Click to open in popup. Lazy-loaded for performance.
Quick sessions, clear goals, and constant pressure — designed so every room feels like a decision.
Built to be instantly playable, but deep enough to support progression and long sessions.
Snappy acceleration and clear dodging space that keeps the action readable even when the screen gets busy.
Strong hit feedback, punchy audio beats, and satisfying recoil/impact cues for every weapon class.
Encounters tuned to create “near-miss” moments — spacing, flanks, and burst waves that reward positioning.
A foundation that supports pickups, perks, and run-based upgrades without breaking pacing.
HUD structured for skills, cooldowns, weapon swapping, and future multiplayer extensions.
Designed to feel great on keyboard/mouse and controller, with layouts ready for mobile-style sticks too.
Built as a foundation: easy to expand with content, progression, and new modes.
We can help with combat feel, enemy waves, progression, and production-ready Unreal Engine pipelines.