Project Overrun

Top-Down Tactical Shooter

Every direction is a threat. A top-down tactical shooter built around tight movement, dual-weapon chaos, and readable encounters — designed to feel great on keyboard/mouse and controller.

Overview

Core loop

Quick sessions, clear goals, and constant pressure — designed so every room feels like a decision.

Move: Fast top-down navigation with clean spacing for dodges, flanks, and resets.
Aim: Responsive targeting with readable feedback so players always understand why they hit or missed.
Clear: Wave pressure tuned for “near-miss” moments — survive, reposition, and control the arena.
Upgrade: Pickups and run-based progression hooks ready for perks, loadouts, and meta upgrades.

Key features

Built to be instantly playable, but deep enough to support progression and long sessions.


Tight top‑down movement

Snappy acceleration and clear dodging space that keeps the action readable even when the screen gets busy.

Weapon feel & feedback

Strong hit feedback, punchy audio beats, and satisfying recoil/impact cues for every weapon class.

Enemy pressure design

Encounters tuned to create “near-miss” moments — spacing, flanks, and burst waves that reward positioning.

Upgrade-ready loop

A foundation that supports pickups, perks, and run-based upgrades without breaking pacing.

Ability-ready UI

HUD structured for skills, cooldowns, weapon swapping, and future multiplayer extensions.

Input flexibility

Designed to feel great on keyboard/mouse and controller, with layouts ready for mobile-style sticks too.

Details

Systems & roadmap

Built as a foundation: easy to expand with content, progression, and new modes.

Weapons: Swap-ready setup for weapon classes, recoil feel, and pickups.
Enemies: Wave escalation hooks for variants, elites, and boss encounters.
Progression: Run-based upgrades + meta progression slots for perks, unlocks, and challenges.
Modes: Survival, timed runs, objectives, and co-op extensions ready to build on.

Want a tactical shooter like Project Overrun?

We can help with combat feel, enemy waves, progression, and production-ready Unreal Engine pipelines.